Revolving W and Flying Pigs: A Neon Journal
'This publication is an exciting and colourful recasting of Keith McKellar out-of-print, Neon Eulogy'... I helped make the book for him!
Super Mario Maker Courses!
I built an app to display Wii U IDs for the various courses I have created. This is done in python using html request scraping. Hey! Please Star my levels!
Laughing Hand website
In 2014 I started working for artist Keith McKellar. I updated and refactored the Laughing Hand website to speed up page loading. I designed a book displaying his work in the Vancouver Neon street art. Some of the pages are over 17 years old.
A game about fat cells and avoiding damage inside of them. Created in Game Maker. It is playable on the Web, PC, or Android and uses box2d physics.
An artistic game sort of thing that demonstrates some of my sketches, fears and ideas. It was sort of a reaction to the Internet's reaction to FEZ II being cancelled. Odd.
Maniac Mansion captures a piece of my life's work in the Maniac Mansion with Lee Gauthier as an auditory projection of the moments of play my friends and I have engaged in. The album is meant to satiate funders of the Colton Phillips' Humble Indie Fund.
Verb the Noun Theme Generator
A game jam theme generator in over 10 languages. Random(Verb) the Random(Noun). It was a lot of fun to compare all the different languages abilities in doing one specific task.
NEPTUNE: Ocean Explorer
A horizontal prototype of an underwater ocean exploration game. Our ENGR 499 team worked directly with NEPTUNE Canada when making this game.
A series of ten classic Let's Play videos with a cast of wacky characters.
A web game collab by Marta Ligocki and I. I was responsible for the code (Flashpunk). This game was made at OrcaJam in Victoria BC. A soundscape experience for children.
My work on Roly Poly 2 helped towards shipping Splurgle. I developed on it for about 2 weeks including multiple functional game objects. For LeapPad 2.
Roly Poly 2: Treasure Hunt
I helped program a children's game for the LeapPad at InLight Entertainment during my 4th Coop as a Software Engineer in training. For LeadPad 2.
I cofounded the University of Victoria's Student Society Game Development Club and presided over it for a while.
Beware The Lunar Light
A short film I helped produce with Rayln Gladue in grade six about about a boy who turns into a werewolf. Twenty five minutes long.
My very first game. I made this for a high school math class to demonstrate the use of applied mathematics. Two players. For Windows.